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Re: Enemies inside chests? [message #60831 is a reply to message #60827] Mon, 20 December 2010 14:47 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
No, the way that the chests work makes enemies inside of chests a nice but impossible idea. Barrels on the other hand at least have something to work with, though still it's not much as it only works with the executable. What you could try doing is making a barrel script with NOVI_Barrel for the ScriptName line. This is what tells Fable to put a beetle there when the barrel is destroyed. Silverback played around with the QNOVI for a long time and got some pretty cool results. The things to play with are what creature is in the barrel, how many of the creatures will be in the barrel and how long they go before dying automatically. But that's higher level hacking involving the executable.

If you want to make it such that people can't open up silver key chests and get powerful weapons early on in the game, that's a balance thing. Right now I'm working on changing a great deal of game mechanics and gameplay balance aspects. You can check out that discussion here.
 
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