Re: More interesting (In my opinion) Avo's Tear. [message #61434 is a reply to message #61433] |
Sat, 12 February 2011 15:55 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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AeonicBlade wrote on Sat, 12 February 2011 17:49 | areas, sidequests
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The most we can do for new areas is edit filler areas, and to make it work we'd have to use the STB.(Hex editing hell from what I've heard.) As for new sidequests, we can't do that and have them show up on the map table. It'd have to be initiated by an NPC cutscene, and to do it right we'd probably have to make new cutscene triggers, which is something we can't do. Modding has it's limits, which end in coding hell or crap that destroys the game when you edit it. Trust me, I got the same kind of beatdown on my hopes for mods when I first joined. =/
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