Re: Spear animations (Beta) [message #61447 is a reply to message #61444] |
Mon, 14 February 2011 07:34 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Beta release 2: Fixed the issue where stabs do nothing to enemies or environment, by using a different animation. The following FMP had best be used after using the one above, unless you feel like changing the animation group the spear uses manually as shown below.
Detailed explanation for a simple process. How to make the spear use a different animation group:First find the spear's object entry. Double click on it. Now a window should come up. There will be something on the left that says object and has a plus sign next to it. Click the plus sign, and in the list that comes from below, single click Cdefs. Some entries should appear on the right hand side of the window. Scroll down until you see cWeaponDef. It should be one below cCarryableDef. there will be two links in the cWeaponDef area. Click the upper link. Now a new window will appear. Click the plus sign in it and look for AnimationGroup. click the text not the plus sign on animationgroup. Now a text box will appear, and HEAVY_WEAPON will be inside. remove that from the box and type in STAFF. Now click apply changes, then actions:Save mods and run Fable. If you have the bluetooth staff animations or my spear animations loaded, it SHOULD work fine. Good luck! EDIT:Forgot the FMP.
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[Updated on: Mon, 14 February 2011 07:35] Report message to a moderator
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