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Re: Undead's Bane [message #61620 is a reply to message #61616] Mon, 28 February 2011 06:54 Go to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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The only part I think you don't know is how to clone the entries and what entries are needed to get a working weapon. To clone an entry, rename it, and pack it into an FMP. Save the FMP and exit FE or cbox. DO NOT SAVE AND RUN FABLE. Load the FMP afterwards, and you have a new entry. Also, after the initial packing for new object entries, you'll have to link it all together and re-package it. Here's the entrie's you'll need. The object entry, the texture entry, the mesh entry, the text entries, and the cdefs(CInventoryItemDef, CStockItemDef, CWeaponDef, and CObjectAugmentationsDef.) I would go into further detail about the textures, but you know how to edit textures, so I'll leave it at that.

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