Re: I FIGURED OUT NEW AUGMENT EFFECTS! :D [message #62103 is a reply to message #62076] |
Sat, 02 April 2011 23:05 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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asmcint wrote on Sat, 02 April 2011 07:31 | For mine I used 500.
| No sir, unacceptable. It's bitwise. It will be in powers of 2. 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, and so on. It's done this way because of how the game handles using multiple augments. No combination will conflict with one another... unless you screw up and use a different number.
500 would be... 4 + 16 + 32 + 64 + 128 + 256. So whatever those types are, that's what your augment is. That's not the proper way to do it.
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