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Re: New Balverine Transform Mod [message #62706 is a reply to message #54600] Tue, 03 May 2011 23:13 Go to previous messageGo to previous message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
ZombyAlex wrote on Sun, 11 October 2009 13:53

tian21 wrote on Sat, 10 October 2009 19:49

ok i love this mod with a passion i actually did it and well its all wrong though, so let me explain i did everything the readme file said i did everything correctly it took me seven hours believe it or not so the cspatch went well the scripting thingy too even though i have no idea what to do with that. when i finished that i opened FE and loaded the mod now when i start playing i get out of the guild and guess what no sign i was pissed i kept playing i go to dark wood lake whatever where there is a item stuck in a rock i shoot the arrow and guess what im a friggin balverine i don't know how the hell this happened but now i love that i can walk past an enemy but i hate that i cant go to a town with out getting jumped. where or how do i turn back into a human. Please help this modding noob he has no hope and depends on you. Sad
JohnDoe wrote on Mon, 05 October 2009 16:27

There's a faction change in the transformation, the player becomes a new creature with its own set of everything. The edit you want is easy though, change the CEnemyDef used in the transformed Hero CREATURE entry to that of the original CEnemyDef listed in the Hero's CREATURE entry.
There you go, buddy.

Don't copy my posts word for word, it upsets me.

Mate, could you step by step those instructions for me? I don't quite understand what you mean, there.
Also, how'd I go about making the Balvarine invulnerable??

[Updated on: Tue, 03 May 2011 23:22]

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