Fable: The Lost Chapters Mod Scene
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Re: should the nerveshatter look like this? [message #63638 is a reply to message #63637] Fri, 24 June 2011 20:24 Go to previous messageGo to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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Go to the Graphic entry and the Materials tab and see what the "Base Texture ID" is. Find that number in textures.big to see what it is, or just open textures.big and see what the ID#'s for the weapon are, there are 2 (should be at the bottom of the list), then put those 2 ID#'s in Materials. For me, the higher ID# is on Hammer_1, and the lower on Hammer_2.
Mine looks like this:


 
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