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Re: JD's Ranged Weapons [message #63654 is a reply to message #63649] Sat, 25 June 2011 09:08 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The shotgun was scrubbed because I got bored and started messing around with other things. The sound was attached to the effect I was using and at the time I didn't know how to remove it, but I've since learned a lot more about effects. I suppose I can fix it as is and make an optional FMP to include an effect without the sound.

Oh, reminds me. Because there is a distinct lack of ranged weapons, there is also a lack of ranged weapon textures. You'll notice that the shotgun, doomsday and BlueTooth's arquebus are all derived from the same texture (in fact, the texture in mine isn't even edited, it's the one used for the Harvester). Rather than remap the meshes to other textures, I plan to use retextures made by the community to give these weapons new themes. I'll be going through the retextures already out there but if anyone has or is willing to make a retexture I'd be happy to look at it and, if permitted, use it in my mods. Would save me tons of time.
 
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