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Re: JD's Ranged Weapons [message #63664 is a reply to message #63660] Sat, 25 June 2011 09:49 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Crossbows are static and so they don't have bones, they don't have skinweights. Longbows and pump-action crossbows (repeaters) require skinweights. It's the weighting of the mesh to bones that allows them to be animated meshes.

Still, the weighting for longbows and pump-action bows (particularly pump-action bows) is very easy, provided you have 3DS. Obviously it won't be easy in Blender, especially now that they've dropped support for DirectX. That aside, it's the simplicity of longbows/repeaters that allow for easy weighting so it's less of an issue than clothing.

Edit:
OogaBoogaBooga wrote on Sat, 25 June 2011 11:13

What kinda' theme are you wanting for them? O.o I'll do it, I owe you anyway Razz
Anything in the style of Fable, just such that it isn't so obvious that I mapped my meshes out to the exact same texture over and over.

Also, took a look at released retextures, maybe I didn't look good enough but I didn't see a single release for a Harvester retexture. Going on seven years and still not one. Hell, I'll see about making a couple retextures for various things that are lacking, but that will have to be later.

[Updated on: Sat, 25 June 2011 10:02]

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