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Re: Editing my Husband [message #63983 is a reply to message #63980] Sat, 09 July 2011 20:19 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The problem with that is you'd change all the NPCs of the same DefinitionType in the game, not just the one you're married to. And another problem with that is any changes will require killing the guy and waiting for him to respawn (and he might not be so keen on marrying again) or starting a new game.

I'd suggest duplicating a male villager, changing his base mesh as desired, setting up his CCreatureDef so that the game assigns the exact meshes and textures you want, use a CSkeletalMorphDef for the bone edits, then writing up a level script for this Mr. Perfect where you want him.

But this is the requests section - make a request. If you tell me what meshes (heads, torsos, legs, look through the graphics.big in FE) and textures (basic NPC meshes use multiple textures) you want on the guy and I'll do it.
 
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