Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Packages » The Jack´s Powers.  () 1 Vote
Re: The Jack´s Powers. [message #64108 is a reply to message #45156] Sun, 24 July 2011 00:09 Go to previous message
zalxion is currently offline  zalxion
Messages: 3
Registered: July 2011
Hey guys, I'm still a newbie and haven't started making my own mods yet, only adding, but with a few minutes of searching I found out how to delete the JOB mod on physical shield with that big effect that doesn't go away. Surprised . Not sure if this info matters anymore cause its old but anyways:


1. Open FE
2. scroll down to SPECIAL_ABILITIES_PHYSICAL_SHIELD_DEF_INSTANCE
3. Double click
7356 - SPECIAL_ABILITIES_PHYSICAL_SHIELD_DEF_INSTANCE
4. On the new tab expand SPECIAL_ABILITIES_PHYSICAL_SHIELD_DEF by clicking the -
5. Click CDefs
6. Now on the new portion opened on the right under CSpecialEffectsDef, click the blue lettered "Links to (GameBINEntryID):"
7. Double Click CSpecialEffectsDef
8. Delete all entries with JOB (spell name)

For other JOB POWER 1 or JOB POWER 2 modded spells, Just scroll down to that spell and it should be the same method/path to removing mod.

The physical shield mod ADDS that special effect, I don't think you'll end up with good results if you try to delete the mods that CHANGE the whole spell rather then ADD. Then again, I haven't tested the other modded spells, plus I barely knew what I was doing but it worked for me! Very Happy If this worked for any spell you tried, please post your results Very Happy!
 
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