Re: Summoner Mod (a halfway decent one for once) [message #65205 is a reply to message #65204] |
Sat, 05 November 2011 18:33   |
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The helpers in the weapon are rotated to match the summoner's skeleton. You need to edit the mesh.
The animation cannot be fixed, again, because of the skeleton of the hero. It does not match the skeleton of the summoners well enough. You will have to edit the hero's skeleton, which is a big pain in the butt.
"All of the work, and none of the play, will surely provide for a speedy decay"
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