Re: Summoner Mod (a halfway decent one for once) [message #65207 is a reply to message #65206] |
Mon, 07 November 2011 05:28   |
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Sorry, my mistake. I was under the impression you hadn't changed the animations yet. The summoner's bones should be able to handle anything the summoner animations can throw at you, so I don't know what's up with that.
As for the weapon, there are different helper objects for orienting the sheathing place and the handle placement/rotation. If you mess with just the hilt helper you'll hold it correctly without messing with the way it sheaths.
"All of the work, and none of the play, will surely provide for a speedy decay"
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