Re: "finished" balvarine mod [message #65262 is a reply to message #65258] |
Thu, 17 November 2011 19:09 |
jofadda
Messages: 6 Registered: November 2011
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how so? it could be made so that the transformations are made to activate during certain times via cutscene on the hour via the ingame timer,
the infection could be obtained by asigning the infection quality to "raw balvarine meat"
the only problem is making the infection permanent, well that and figuring out how to code it
[Updated on: Thu, 17 November 2011 19:10] Report message to a moderator
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