Re: scripted Tattoo's [message #65350 is a reply to message #65345] |
Mon, 28 November 2011 06:07 |
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Linkxp500
Messages: 90 Registered: September 2011 Location: Conroe, Texas
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JohnDoe wrote on Sat, 26 November 2011 16:15 |
jefthereaper wrote on Sat, 26 November 2011 15:45 | first of its a long time i posted here,
mainly course rules are way too strict,
and i almost FEAR to speak here,
tough i am glad people here are serious about mods instead of being jerks that think its fun to make fun of all this
| I remember you, you're alright. You have nothing to be afraid of if you follow the rules. And the rules are very simple and easy to follow.
jefthereaper wrote on Sat, 26 November 2011 15:45 | none the less i would want to request/ask if its possible to make scripted tattoos linked to your good or evil status
normal tattoos will always shine a light holy blue on higher level's
but would it be possible to (lets say make a new effect like the red smoke and red eyes form being evil) or just replacing a old effect by a new effect, lets say a new lair of tattoos but in a shining red color? (overlapping the blue tattoos so you have a more evil shine?)
or many just color scripts, i am not shure how far the reach of the fable scripts of the game and the mod tools go
| Eh. It wouldn't be done via scripting. It would all be done in the CHeroMorphDef. Make a good/evil version of the tattoos and I can make them alignment-based.
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If I remember correctly, couldn't a person just use the TAN or ANTITAN CHeroMorphDefs as a base for the tattoos?
Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back
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