Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF
Re: Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF [message #65763 is a reply to message #65760] Tue, 07 February 2012 15:53 Go to previous messageGo to previous message
Kusagai is currently offline  Kusagai
Messages: 3
Registered: February 2012
Thanks. My idea was to create it that way so i could customize the SPECIAL_ABILITIES_HIGHNESS_DEF to be seperate from the SPECIAL_ABILITIES_DRUNKENNESS_DEF effectively making a new property in CBonusItemDef to change for the mushrooms by making them use the new special ability in place of drunkenness but if thats not possible i would pretty much have to choose between beer and mushrooms but id rather have both. Thank you for the help.
 
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