Re: Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF [message #65767 is a reply to message #65764] |
Wed, 08 February 2012 09:08  |
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Kusagai
Messages: 3 Registered: February 2012
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I get it but if it was possible to do what i wanted i could modify how the highness would be seperately customizable including the texture it would use and how messed up the screen gets but just modifying its drunkenness value would only make it a stronger beer rather than a seperate effect. Like making a custom sprite on screen that displays a very colorful alpha rather than a mostly see through one. I have already made a mushroom item that is just a stronger drunkenness value that wasnt the hard part. But thank you for the help.
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