Re: Need help with thunder's shield orientation [message #65791 is a reply to message #65786] |
Fri, 10 February 2012 13:36 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Blender or 3DS max, yes. Go into the mesh entry, and click save model LOD. Save it to your desired directory. If you're using blender, load morerunes' sword template, then delete the katana mesh loaded in there. As the shield will be strictly ornamental as it would seem by your description of its use, delete HPNT_WEAPON_POS_01 and 02. Also delete HDMY_AUG_01 and 02 (You delete objects by right clicking to select, then hitting x.) Now, click file, then import, then click DirectX. Find your mesh file,(be warned the browsing interface on blender is tricky and computer geek oriented) and then move the sole remaining helper to where you want the shield gripped. Now go to file, then click export, then DirectX. Now there will be an item saying Z axis flip. Turn this off. Now load your mesh entry in FE, and then find the button on the mesh entry window saying import. Click it, and import your newly helpered mesh. Click apply changes, then save mods, run fable, and keep your fingers crossed.
This may not work right, I don't know. I hope it does though.
If it doesn't work, try the same thing, this time keeping z axis flip on.
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[Updated on: Fri, 10 February 2012 13:38] Report message to a moderator
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