Fable: The Lost Chapters Mod Scene
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Re: [WIP] - Fable SDK [message #66785 is a reply to message #66784] Wed, 06 June 2012 09:56 Go to previous messageGo to previous message
EternalNoob
Messages: 47
Registered: January 2006
Location: The Pit of Hell
Good to hear. Smile

Let me know what\how you wanna do things, etc,.

---

Is there another front end in the files, I found references to a debug front end, it apparently had a graphical overlay, and they could hit keys to select different options. (Loading worlds, saves, etc,.)

I'm wondering if the dev console was part of that front end, rather than the release version we have.

Anyways, I've been working to get some method of rendering text working, as it would greatly help the decoding process. (I've been working several angles, enabling the dev console, hooking the text rendering functions, and hacking DirectX to add my own, etc,.)

Nothing so far, but, I decoded a lot of little things on the way. (I've got references to TONS of game systems now, so, with a little more decoding, we should be able to do some really cool stuff.)

[Updated on: Thu, 07 June 2012 20:49]

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