Fable: The Lost Chapters Mod Scene
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Re: [WIP] - Fable SDK [message #66787 is a reply to message #66785] Thu, 07 June 2012 08:48 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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EternalNoob wrote on Wed, 06 June 2012 11:56

Good to hear. Smile

Let me know what\how you wanna do things, etc,.

---

Is there another front end in the files, I found references to a debug front end, it apparently had a graphical overlay, and they could hit keys to select different options. (Loading worlds, saves, etc,.)

I'm wondering if the dev console was part of that front end, rather than the release version we have.

Anyways, I've been working to get some method of rending text working, as it would greatly help the decoding process. (I've been working several angles, enabling the dev console, hooking the text rendering functions, and hacking DirectX to add my own, etc,.)

Nothing so far, but, I decoded a lot of little things on the way. (I've got references to TONS of game systems now, so, with a little more decoding, we should be able to do some really cool stuff.)


From my understanding they ripped out some of the ingame editor stuff. I'm not sure what parts are missing though.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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