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Re: [WIP] - Fable SDK [message #66874 is a reply to message #66838] Thu, 21 June 2012 20:02 Go to previous messageGo to previous message
EternalNoob
Messages: 47
Registered: January 2006
Location: The Pit of Hell
I'm kinda slowing down on this project, it's just so large in scale that I need to give up on the idea of getting it done quickly.

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I wrote a tool to help me out, it's basically a simple database tool, I can add a new entry("CTCHeroStats"), then I can enter text related to that class.

The benefit, is that instead of having some big train wreck of a text file, I now have the same data in an alphabetized drop down list, in which I can quickly select any class, and then view the related data.

(It was getting way too hard to track, I have around 20+ classes partially decoded, plus, tons of random info, and notes, etc,.)

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It would be extremely helpful, if someone could list off important ctc\cdefs. Basically, I don't have a modders knowledge of Fable, so I don't what classes I should be focusing on.

I'd like to be able to modify lamp intensity via the SDK for example. How about modifying spells, damage, radius, etc,. ? (Basically, think, "Edit", and list the types of ctc\defs that would be well suited to being edited.)

Let me put this another way, here is a list of what I'm up against, each one of these represents a class that could take days\weeks\months to decode, it depends on numerous factors. (And I have NO idea which ones are useful.)

Show - Spirit crushing list of ages...

[Updated on: Thu, 21 June 2012 20:52]

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