Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Development » Tools » Model Injector (.x to .x)
Model Injector (.x to .x) [message #66993] Tue, 17 July 2012 07:36 Go to previous message
DavidKron is currently offline  DavidKron
Messages: 14
Registered: July 2012
Location: Gothenburg Sweden

This tool currently only suports models containing one and ONLY one submesh

Background story
So. After spending several hours trying to figure out fableĀ“s interpretation of the .x format and why my modified .x files could not be imported back with the Fable Explorer. I decided to develop a tool that simply inserts the new vertexes, normals and so on in the original .x file from a modified one.

How to use the model injector to model edit

  1. Extract the (lod) model using fable explorer.
  2. Import the .x file using DirectX import in the Softimage Mod Tool.
  3. Modify it to your liking.
  4. Export as a new .x file using DirectX export.
  5. Use the model injector to inject the new vertices etc.
  6. Load the injected model in Fable explorer and set materials in the material tab.
  7. Done !


http://img26.imageshack.us/img26/3415/modelinjector.jpg


Development
I will support meshes with more submeshes soon i promise. But theres still much you can do with the current version.

Example of what can be done:
Longer Horns


David

[Updated on: Tue, 17 July 2012 07:40]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: ChocolateBox for Mac
Next Topic: Fable Explorer source code
Goto Forum:
  


Current Time: Tue Dec 17 19:44:47 PST 2024

Total time taken to generate the page: 0.06525 seconds