Re: Armour value discovery [message #67421 is a reply to message #67418] |
Thu, 11 October 2012 12:51   |
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Sativarg
Messages: 68 Registered: April 2011
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OK thanks primavista
When I saw "I found that if an armor value is reduced to zero then you become invulnerable. Not even that you take to damage; no, hits just bounce off without even phasing the hero."
I was kinda saying the damage from an attack might be equal to the armor value being deducted from weapon and weapon skill values when struck.
I did not make that at all clear in my first post in this thread. Sorry. I was trying to say the only way I knew of for an armor value (from a set of whole numbers) of zero to make one invincible or un-hitable is if zero was the divisor, some how, in an equation that determines the damage sustained when hit while wearing a given armor.
Any way I am way off topic so I better stop spamming.
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