Re: Armour value discovery [message #67423 is a reply to message #67418] |
Thu, 11 October 2012 14:20   |
Lenop
Messages: 83 Registered: September 2012
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Oh man prima, you so smart, I like it. 
I was snooping around and found these values you're looking for to be in the CAppearanceModifierDef of each armour OBJECT entry. Thing is, they're constant. For each entry, they're the same for each type. Helmets and hats are 0.1, gloves are 0.1, shirts are 0.4, pants are 0.35 and boots are 0.05. It'd be a pain in the ass to rework these values as each one is in its own entry. 
As for the decimals being off here and there, floating point issues. Fable is really weird about that, at least in how it does the graphics.big stuff. I'm not sure if other floats are custom but I wouldn't be surprised.
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