Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Armour value discovery
Re: Armour value discovery [message #67423 is a reply to message #67418] Thu, 11 October 2012 14:20 Go to previous messageGo to previous message
Lenop is currently offline  Lenop
Messages: 83
Registered: September 2012
Oh man prima, you so smart, I like it. Very Happy
I was snooping around and found these values you're looking for to be in the CAppearanceModifierDef of each armour OBJECT entry. Thing is, they're constant. For each entry, they're the same for each type. Helmets and hats are 0.1, gloves are 0.1, shirts are 0.4, pants are 0.35 and boots are 0.05. It'd be a pain in the ass to rework these values as each one is in its own entry. Confused
As for the decimals being off here and there, floating point issues. Fable is really weird about that, at least in how it does the graphics.big stuff. I'm not sure if other floats are custom but I wouldn't be surprised.
 
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