Re: Import Error [message #67431 is a reply to message #67429] |
Thu, 11 October 2012 17:56 |
Lenop
Messages: 83 Registered: September 2012
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I see what's up now. You're making an animated mesh, but the mesh has no skin weighting and subframe hierarchy is off.
Provided is a fixed up mesh for you to use. You'll still have to load it up in 3DS and do the skinweighting properly, as all I did was weight everything to the head. When you go to import in FE, import over an animated mesh, not a static one. And it seems to work better when you import over a similar mesh, in this case a helmet.
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Attachment: HaloHelm2.x
(Size: 443.50KB, Downloaded 555 times)
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