Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » Reproducing the hero.
Reproducing the hero. [message #67437] Fri, 12 October 2012 03:19 Go to previous message
Lenop is currently offline  Lenop
Messages: 83
Registered: September 2012
Can this be done?

What I'd ultimately like to achieve is to have several different types of new heroes, all using the player hero mesh but taking advantage of different combat animations and styles. Make some evil, make some good, give them different stats, give them varying armor options via CCreatureDef and some tricky mesh work, unique swords and bows/crossbows, maybe shields and sheathes and quivers too. And maybe some magic. Magic is good.

Since the CCreatureDef only allows for replacing of head, torso and leg meshes, I went and combined a few torso and glove armor pieces as well as trouser and boot pairs. And because I want the head to be either covered in a helmet or horns I combined those as well, just haven't put together the CCreatureDefs yet because I'm not sure how to go about the rest of the binary stuff.

I've tried making a new creature with all of the hero's properties, using bandits or rival heroes to fill in some gaps here and there. This only produces a crash. Any tips would be most appreciated.
 
Read Message
Read Message
Read Message
Previous Topic: Armour value discovery
Next Topic: How to add combat techniques to body guards?
Goto Forum:
  


Current Time: Wed Dec 04 20:37:51 PST 2024

Total time taken to generate the page: 0.11612 seconds