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Re: CTextureReplacementDef Help. [message #67738 is a reply to message #67737] Mon, 31 December 2012 01:04 Go to previous message
Katos is currently offline  Katos
Messages: 10
Registered: December 2012
Location: Greece

Well, I've found an alternative way to solve my problem. I took the stock model of OBJECT_CRYSTAL_CUTLASS, renamed it to CORVO_SWORD and added it into graphics.big with the new textures applied. Although I'm curious to know why this CTextureReplacementDef did not work on the weapon while I've got it working on all the other pieces.

Edit: I've found my answer. With a little bit of digging around the forum of course. So according to that topic (unless I'm mistaken) my sword must not have a "shared texture" but there actually are different versions of my sword like OBJECT_IRON_CUTLASS. The sword should've included some CTextureReplacementDef on it. That's strange (or it's just Microsoft being Microsoft).


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[Updated on: Mon, 31 December 2012 01:12]

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