Now when I export the skinweighted master chief helm, it comes out like thisxof 0303txt 0032
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
AnimTicksPerSecond {
4800;
}
Where did the mesh go?
[Updated on: Sun, 09 June 2013 23:00]
Report message to a moderator