Re: Nostro Armor [message #68653 is a reply to message #68651] |
Mon, 17 June 2013 16:34 |
Lenop
Messages: 83 Registered: September 2012
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Let me give you a few tips. The clothing mesh has its own sets of bones and helpers that the mesh will use instead of the Hero's, but there is a mod that sets the horns to use a blank mesh that has the Hero's skeleton as a base, and any clothing that had bones that go by the same name will line up with the Hero's, correcting the issue shown in the picture. Mesh swap fix.
Another worthwhile note is that importing and exporting the mesh in an editor degrades the quality of the rigging, and it's best to skip that step when possible by simply editing in NotePad the way you would to remove the shoulders off of plate armors or transfer the jack hood to the will robes.
Work smarter, not harder.
Edit:
The mesh swap fix has a theoretical benefit when making armors that are wholly new as well. If you attempt your daedric armor, you could try moving the bones to fit the mesh before skinning as opposed to the other and more difficult way around. The bones will snap back to the hero's skeleton taking the mesh along with it. Again, theoretically... Try it if you're feeling bored.
[Updated on: Mon, 17 June 2013 17:03] Report message to a moderator
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