Fable: The Lost Chapters Mod Scene
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Re: ChocolateBox [message #69145 is a reply to message #69132] Thu, 18 July 2013 21:59 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
OnlyABlade wrote on Thu, 18 July 2013 14:07

Amm...
Wait... is posible make a new map without Crash?

Read my posts. Neutral It's possible, if you bypass the STB by not using it.

Sparrow wrote on Thu, 18 July 2013 14:34

Why isn't this in the tutorials section?

Because it's not useful. No landscape is no way to play the game.

Sparrow wrote on Thu, 18 July 2013 14:44

But since baystone can extract the meshes, we could make the terrain an object.

We could, but:
  • this drastically increases loading time;
  • quality is dramatically reduced;
  • creating that many objects per map and getting them all set up right is a tedious, time-consuming pain in the ass;
  • object-based landscapes tend to disappear up close if made too large; and,
  • variable geometry seriously affects the Hero's ability to walk around.



Zyreq wrote on Thu, 18 July 2013 15:24

That could work since Navdata is held in tng files right? Confused

No. LEV files. The ones out of the WAD, not STB. I guess what you're getting at still applies though.

Sparrow wrote on Thu, 18 July 2013 15:42

Okay, half of the time that I load a save, it crashes. But when it doesn't crash, it crashes when I teleport to the new level.

It definitely requires a new save.

JohnDoe wrote on Thu, 18 July 2013 01:52

Create these entries.

I used greatwood entries. Is that okay?[/quote]
No. Create new entries. The text and minimap can have the same data and everything, but they do need to be different. The region def is the important one. You'll want the data in that to have the same information as the data for the new region defined in the WLD.
 
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