Re: Clothing Enchantments [message #69170 is a reply to message #69168] |
Sun, 21 July 2013 13:06 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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It's simples. You were doing mesh work, right? Well, you can take a look at a chest armor piece, or the torso of the Hero. Look at the bones. You'll see helpers for the scabbard, where the Hero puts his weapon away, mixed in with the bones. This is so that when the Hero moves, the helper will move with him. You can use that as an example of how to add helpers to meshes (it can all be done in notepad if you're leet).
The rest is definition edits. Just copypasta and effects listing in the CHeroMorphDef, change which effect is used, change the helper the effect is attached to, and change the base stat. All of which is explained in my last post. See? Simples.
I'm gonna have to start doing some of this stuff to show you boy scouts how it's done.
[Updated on: Sun, 21 July 2013 13:06] Report message to a moderator
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