Re: DAEDRIC ARMOR [message #69228 is a reply to message #69226] |
Mon, 29 July 2013 01:36   |
 |
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
Sparrow wrote on Mon, 29 July 2013 02:12 | I am 99% sure that is not the problem since the armor is at absolute origin and I didn't move anything else.
|
Skinning error, perhaps? Not necessarily on your part - Fable has some funky custom floating points. For example, what you, me, 3DS, and Fable Explorer call 1.000000004, Fable might consider 1.000000006. Now imagine this on a very large scale. Weird things happen, particularly with graphics involving the odd vertex coordinate and more often texture coordinates, but almost always skinweights.
JohnDoe wrote on Mon, 29 July 2013 01:33 | Every time I try this, it doesn't work for me. I'm not sure what half of the stuff in the hero is.
|
Willing to bet it's a hierarchy issue with that one. No shame there, it happens and it will continue to happen. But seriously, you need to learn how to use the Hero's skeleton. It makes things sooooo much easier.
|
|
|