Re: Batch entry editing [message #70194 is a reply to message #70188] |
Sun, 30 March 2014 11:54 |
xxNick
Messages: 54 Registered: March 2014 Location: San Antonio, TX
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Well, I feel like a fool.
There is a much easier way to batch edit and it simply never occurred to me.
1. Pack all entries to be batch edited into FMP.
2. Open FMP in hex editor.
3. Using control CRCs as guide, edit as you please (like, find replace DD23524E01 with DD23524E00 will prevent all entries from adding to a combat multiplier) - just keep the character counts the same within entries.
4. Save, load FMP.
So much easier. So. Much.
Still, if anyone else has a better solution, or even a crappy way of doing this to make me feel better about my prior method, let me know.
How to make a good Fable game.
And how to make it even better.
[Updated on: Sun, 30 March 2014 11:54] Report message to a moderator
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