Re: How high poly/quality can fable the lost chapters handle [message #70201 is a reply to message #70183] |
Mon, 31 March 2014 17:03 |
IP3I
Messages: 1 Registered: March 2014
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Hi, I'm his brother. So thanks for the reply, but can you answer a few other questions that I have? Although it would seem like i'm lazy by not just googleing these questions, the reason behind it is that I want more real-time answers and questions. Usually if it's basic questions people would just say google it and piss off, but that is how i justify my lazyniss i guess. XD Ok, how would you go about swapping out already ingame models and characters and replacing them with new ones? Can you also edit and change the bsp if possible and still keep all the encounters and such as it was before? Can you tell me how i could import 3d models from FTLC into 3ds max (or blender so that i could just export it into 3ds max and back if it doesn't work) and if 3ds max 2013 would be able to export or import the models?
I want to make an HD remake of FTLC for pc because FTLC:A never came out for pc and i don't have an xbox. Thank you.
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