Re: JohnDoe's Slingshots [message #70224 is a reply to message #70215] |
Wed, 02 April 2014 20:32 |
xxNick
Messages: 54 Registered: March 2014 Location: San Antonio, TX
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LittleV wrote on Wed, 02 April 2014 11:54 | Added Note: If I put these in a chest, the slinghshot has no inventory graphics, but works. The mask and hood are named after the yew and oak slingshots but are in helmets department and work as well... What's that about? Again, because when I try to give them to a trader, bum! Kills my sweet beautiful Fable...
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Good info. What order are you loading the mods in. It sounds to me as though the CInventoryItemDefs of the mask/hood are linking to new text.big entries that weren't packed with it. FE works with what it's got, so when you load the mod and it relinks these entries, it uses the slingshot text entries instead.
If there's a borked CInventoryItemDef in there, missing links or anything like that, you can bet it'll crash a shopkeeper.
How to make a good Fable game.
And how to make it even better.
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