Home » Fable TLC » Discussion » Tutorials » [Hero] Using B-Morph to Modify the Hero
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Re: [Hero] Using B-Morph to Modify the Hero [message #70293 is a reply to message #56304] |
Wed, 09 April 2014 17:35 |
LittleV
Messages: 31 Registered: March 2014
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Guys, sorry to bump this up, but it's killing me and I'm not sure there's better place than here:
WHat's the value that changes the DISTANCE between the arm and the Spine 3? 'Cause one thing is the width of the arm, and the other is the width between the arm and the torso (which connects to arm by Spine 3).
It's NOT Clavicle, Arm, or Spine. Anybody got this down? Making your hero strong, and yet, NOT traingular?
All my love, Peacekeepers and Scarrans alike,
V.
EDIT: Also, is it possible there's a bug here in this beautiful tool? Z, the last coordinate, is width. So, say, if I increase the last of three digits in the waist section (Spine 1) I'll get wider waist. But the number in the sub-movement dummy is not Z, it's Y. It's height. So much so that the original Hero_Tall has the dummy at 1.0, 1.0, 1.2. Which is: as he grows, so must his dummy be lifted, right? So if the last number on the dummy is Y, then what are the other two?
EDIT: Ok, here's what it is: The Z,Y,X standard is not consistently read as such by the executable. It's not in the B-morph, it's in Fable.exe. I know this because by a full day of trial and error, I figured out that Y isn't always first, Z isn't always.... etc.
So comclusion with an M: you have to mess around until you get it. I'm Attaching my own preference for b-morph hero: bulkier, less triangular, arms lightly smaller and much closer to the body, and a lot shorter. Basically a slightly more realistic morph. At max, the hero's still much taller and larger than most other humans with the exception of Maze and Thunder, but looks much less ridiculous. Much love, clams, brazilian soccer players and Alanis Morisette cover bands.
Bonus track: Gonna put up an expirement on Escherism in the 21st century: a 2D hero. Have a laugh: his chest is inside his back and his back is inside his chest. Check it out, it's the 2D.rar.
Bonus track 2: Funny acccidents I had today: ducktales and Angry Birds.
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"...the avatar is, to the metallic memory of chronology, what the subject is to the fruitful forgetfulness of History."
[Updated on: Wed, 09 April 2014 19:53] Report message to a moderator
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