Re: Deleting Sub Meshes? [message #70462 is a reply to message #70441] |
Wed, 25 June 2014 09:42 |
Silva
Messages: 24 Registered: June 2014
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I think it might have been me making a stupid mistake again, I tried to save the file as an fmp when I should have compiled it as a BIG, I think it's sorted now, going to test everything pretty soon.
EDIT: Okay the fmp works correctly, and i've saved the texture as a BIG, however the opacity effect still isn't working, the mask is white in-game. Should it work if I put in a bmp that i made in photoshop with 0% opacity, because at the moment it doesn't seem to be? I'm pretty alright with photoshop but in confess I don't know how to make pure alpha images... i've tried finding ways via google but no luck up to now.
EDIT2: BAM! Think I might have possibly done it, I made an image with an alpha channel and saved it as a png rather than a bmp, the Mesh looks a little odd, but will have to see what it looks like in-game.
EDIT3: HAHAH It works in game! So happy right now, planning on releasing this on the packages section in a minute, just making a few last minute fixes.
[Updated on: Wed, 25 June 2014 12:20] Report message to a moderator
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