Re: Deleting Sub Meshes? [message #70518 is a reply to message #70441] |
Thu, 24 July 2014 08:53 |
Silva
Messages: 24 Registered: June 2014
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Hey Swanky,
I'm going to try and get around to helping you today a little later, i'll mess around with Fable Explorer and see If I can figure out what I did to make it work, at the moment try and see if this works:
Download the texture added in this post, I think Alpha Textures only work if you give it an opacity map manually rather than just changing the opacity or colour so thats what I did with this Texture, so it should work for you.
Add into it's own Texture Entry, or replace one you are okay with replacing. Make sure to make the Entry type DXT3 and then set the Alpha to 1 after you've imported it if it isn't already.
Then make the sub mesh graphic link to the texture ID and it might work, although it might not for definite as this all from mind, if it doesn't let me know and I'll go on Fable Explorer later and try to help you out.
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