Re: Trying to get Fable Explorer/Shadownet to load .fmp correctly [message #70743 is a reply to message #70741] |
Tue, 07 October 2014 03:56 |
Sentinel Prime
Messages: 14 Registered: September 2014
|
|
|
|
I think you can change the .bbb files to a .stb (or something) extension, which can be loaded with ShadowNet.
Seems like we can only change so much now, as the graphics (meshes, textures etc) are stored in a .upk file now for the Unreal Engine, so swapping meshes wont work.
You could always change the files extension of the .fmp to a .bin and view it's content, then replicate the changes manually.
|
|
|