Re: Changing Hero Mesh [message #70823 is a reply to message #70820] |
Fri, 16 January 2015 13:53 |
Swagasaurus
Messages: 17 Registered: September 2014
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I would suggest using Shadownet over FE because a lot of the definitions are coded into it so you cant load the correct .bin files you need.
But yes some changes are compatible, you will see I was able to switch the SHOT variable of several bows, but our big problem is that you cant change an actual mesh using SN because the files now use a different file format that isnt used with SN. We need to find a way to be able to get weapons and clothes into the Unreal editor and export them for changing.
TL;DR restricted compatibility.
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