Re: Ditching STB & Levels [message #71173 is a reply to message #71169] |
Sat, 31 October 2015 17:52 |
Walter253b
Messages: 42 Registered: October 2015
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Starting map would be FrescoCaves
X: 4608
Y: 4096
FresnoCaves
X: 32320
Y: 32320
To teleport in this new map, is this would work?
Player 4;
UID 19557852985797481915;
DefinitionType "OBJECT_BS_SIGN_POST_DIRECTION_01";
CreateTC "CTCActionUseScriptedHook";
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.039063;
PositionY 22.237793;
PositionZ 77.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScriptedHook;
Usable TRUE;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap TRUE;
VersionNumber 1;
ScriptData "Teleport to FresnoDome?";
ForceConfirmation TRUE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID 1955785298579748191591501;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHook;
Health 1.0;
EndThing;
NewThing Marker;
Player 4;
UID 1955785298579748191591501;
DefinitionType "GAZE_OUT_OF_BUILDING_MARKER";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 27752.324707;
PositionY 28247.550171;
PositionZ 77.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
Health 1.0;
EndThing;
Quote: | Now if only it had a landscape, one that we could modify, and if only we could change the navdata.
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Was gonna try to figure it out but i'm not sure if I should, might be worthless at this point, I wish I could help, if so how?
[Updated on: Sat, 31 October 2015 17:58] Report message to a moderator
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