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Home » Fable TLC » Discussion » Definition Editing » Hitbox for weapons?
Hitbox for weapons? [message #71185] Tue, 03 November 2015 21:53 Go to previous message
Walter253b is currently offline  Walter253b
Messages: 42
Registered: October 2015
I was working on a new weapon called "Rose Blade" , to make that fun I made it to use the model from the black rose.

It works, meanwhile the game doesn't crash and the hero can use it as well but got that issue:

The Rose Blade can't hit anything, even a barrel it won't hit.
Guess something to do with the hitbox, since the black rose model isn't intended to be a weapon.

I tried to do a new CTargetingDef with a doubled TargetArc, also edited MeleeTargetArc and TargetingRange in CWeaponDef. It did nothing.

I know for a fact if I increase the scale of a weapon -or a creature- the hitbox scale aswell. I tried it with the stick, made it 3 times bigger, it has a long range plus it hits multiple enemies like a swipe. (funny btw I recommend you a try Very Happy )
However it seems that does'nt work for my Rose Blade.

Maybe the hitbox are made with the mesh, so I would edit the mesh to make that hit?
I'm out of idea for now.
saying that I've no knownledge about graphics editing as long as I avoid these, I'm so bad with it

[Updated on: Tue, 03 November 2015 21:59]

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