Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Weapon Creation
Re: Weapon Creation [message #8510 is a reply to message #8484] Sun, 28 May 2006 21:57 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Model(Big)
Textures(Big)
Text entries(Big)

OBJECT_WHATEVER(OBJECT)
OBJECT_WHATEVER_INVENTORY(inventory cdef)
OBJECT_WHATEVER_WEAPON(Weapon Cdef)
etc
etc
etc

Remeber all NEW cdefs need to be uniquely named for FE to be able to make a fmp out of it.

Models can be kind of wacky with the way .x handles transforms. So it can require a lot of trial and error before the model looks right in-game.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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