New Item Pack v2.5 [message #49376] |
Sat, 28 February 2009 05:08 |
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Ok folks, here's the NewItemPack v2.5
It's the same as v2, but has the patch included, and it's all merged into a single fmp! Enjoy.
Important
This should work fine, I've tested it on a clean install several times, no errors.
As I've tested this on a clean install, I can't guarantee how this works on files that have been modded - although I think it'll work.
However: should you get any errors while loading this mod in Fable Explorer, don't save, but exit and try again.
About the mod
-> This mod can be used no matter if you have or have not used the FreeRoam App.
-> This mod adds a trader to the lookoutpoint who can sell you the new items. You find him where you find the silver key.
-> The mod also has a chest included with 4 items in it. I had to do this because else the game would crash. However; you can only open the chest with a special key - which the trader can sell you.
-> If you want to be able to undo the mod: make backups!
HOW TO:How To if you HAVE NOT used the FreeRoam App: | 1. Make backups of your gamefiles (c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\)
2. Start Fable Explorer
3. Click 'File' and 'Load FMP'
4. Select the NewItemPack_V2-5.fmp
5. Wait about a minute for FE to load the mod
6. Click 'Actions' and 'Save Mods and run Fable'
7. Wait for Fable to start
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How To if you HAVE used the FreeRoam App: | 1. Make backups of your gamefiles (c:\Program Files\Microsof tGames\Fable the Lost Chapters\data\)
2. Drop the LookOutPoint.tng in the Data\Levels\FinalAlbion\ folder
3. Start Fable Explorer
4. Click 'File' and 'Load FMP'
5. Select the NewItemPack_V2-5.fmp
6. Wait about a minute for FE to load the mod
7. Click 'Actions' and 'Save Mods and run Fable'
8. Wait for Fable to start
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Also take note on what DarkenedSoul told us: DarkenedSoul wrote on Sat, 28 February 2009 14:57 | But i think it's worth putting in the first post that it will take a LOOOOOONG time to load onto Fable Explorer.
Tell them FE isn't crashing, it's just loading. Moreso when you click Save Mods and Run Fable.
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CREDITS and INDEX
CLOTHING:
# BlindFold, by Bluetooth and OldBoy
# Balverine Hat, by Bluetooth and OldBoy
# Buetooth Suits (wip), by Bluetooth
# JoB Outfit(BETA), by crazybunny
# Fire Assassin Hat, by Bluetooth
# Darth Nihilus Mask, by Bluetooth
# Seperated Assassin Mask, by Bluetooth
WEAPONS:
# Amber Weapon Pack, by Marcopolo
# Beer Tankard, by OldBoy
# Torch, by OldBoy
# Chair, by OldBoy
# Bottle, by OldBoy
# Summoner Blade, by Marcopolo
# Dawnfang, by Marcopolo
# Burka Bata, by Tsuyu
# GunBlade, by fable24man
# Duskfang, by Marcopolo
# Staff Set, by Sean_S
# Avalanche, by Marcopolo
# Nerveshatter, by Marcopolo
# Keshire Sickle, by Bluetooth
# Kukri Knife, by OldBoy
# Keshire Katana, by Bluetooth
# OldBoy's Broken Sword, by OldBoy
# Bluetooth Arquebus, by Bluetooth
# Keshire Gnarled Mace, by Bluetooth and OldBoy
# Madness Axe, by Marcopolo
# Madness Longsword, by Marcopolo
MISCELLANEOUS:
#Larger Inventory Mod, by the2ndbestman
# Staff Animations, by Bluetooth
# Sellable Stick, by Bluetooth
# Scripted Shopkeeper, by Bluetooth and Sean_S
Thanks:
Bluetooth and Silverback: For pointing out the fableexplorer.exe -fc 1.fmp 2.fmp out.fmp
Hunter: For Fable Explorer and time&patience @ IRC
Silverback: For the ShadowNet build
JohnDoe: For being JohnDoe
Pe Ell: For FableTLCmod.com
this is not an exit.
[Updated on: Mon, 10 August 2009 22:40] by Moderator Report message to a moderator
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Re: New Item Pack v2.5 [message #49412 is a reply to message #49406] |
Sun, 01 March 2009 06:48 |
nanerdik
Messages: 10 Registered: January 2009 Location: South Carolina
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The Gun Blade <gun mode> isn't N the package is it? Cause that would B the shiznit. Oh yeah, will this work if I already have an earlier version of the package?
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Re: New Item Pack v2.5 [message #49501 is a reply to message #49376] |
Tue, 03 March 2009 14:03 |
Emikxone
Messages: 3 Registered: February 2009
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love the pack.......except for one thing.....im really not digging the polearm holding mod....i was wondering if anyone can tell me what i need to pull from the game files via FE in order for me to hold polearms as two handed swords again.....
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Re: New Item Pack v2.5 [message #49581 is a reply to message #49580] |
Fri, 06 March 2009 19:16 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Close FE. Reopen FE. Try loading the mod again. You can also shut down any other working process, minimizing the things your computer is doing so that it can focus solely on FE and applying the edits.
Try, try, try again.
Edit:Nabster wrote on Fri, 06 March 2009 21:14 | I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?
| Maybe. This is best used on a clean file set.
[Updated on: Fri, 06 March 2009 19:17] Report message to a moderator
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Re: New Item Pack v2.5 [message #49582 is a reply to message #49581] |
Fri, 06 March 2009 19:27 |
Nabster
Messages: 3 Registered: March 2009
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Thanks, I open and closed unsuccessfully about 3 or 4 times, but now there hasn't been an error message, and it seems like it's loading the fmp, so everything should be working correctly.
Thanks for the lightning-quick reply,
Nabster
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Re: New Item Pack v2.5 [message #50110 is a reply to message #50107] |
Wed, 18 March 2009 15:31 |
Scudreloaded
Messages: 22 Registered: March 2009 Location: Colorado
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oh dear.
well i went into the folder looking for the compatibility files header ( i have seen it up there before) its supposed to be right up there above name.
but its not anymore
i did a fresh install. (not a backup copy thing) and its still not there... . im gunna do some searching tho
but help maybe
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Re: New Item Pack v2.5 [message #50119 is a reply to message #50115] |
Wed, 18 March 2009 16:53 |
Scudreloaded
Messages: 22 Registered: March 2009 Location: Colorado
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i know its supposed to be there.. it was at one time
but ive had to re-install numerous times
its gone now.even on a fresh install
...yeah now that ive gotten into modding and file replacement and such i hate vista...some of my old stuff dont work at all
but atleast now i can get fable to run .last night it would just crash
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Re: New Item Pack v2.5 [message #50124 is a reply to message #50121] |
Wed, 18 March 2009 17:07 |
Scudreloaded
Messages: 22 Registered: March 2009 Location: Colorado
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no such luck
does it matter if i use the free roam app or c box to add the free roamness
i'm pretty sure my file path/contents are correct
C:\Program Files (x86)\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion
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Re: New Item Pack v2.5 [message #50270 is a reply to message #49580] |
Mon, 23 March 2009 16:33 |
Disciple
Messages: 1 Registered: March 2009
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Nabster wrote on Fri, 06 March 2009 19:14 | I get an error message when I try to open the fmp in FE:
I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?
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I am getting the same error I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ?
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Re: New Item Pack v2.5 [message #50271 is a reply to message #50270] |
Mon, 23 March 2009 16:45 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Disciple wrote on Mon, 23 March 2009 18:33 | I am getting the same error I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ?
| There's something that I do, on occasion.
When I get that error and there is no problem with the mod (this mod is just fine), I load the mod again (without having first closed FE). The second time I do not get the error. I then check to make sure there are new entries where there are supposed to be new entries, and resume as if the error never happened. While it may not be necessary to load the mod again (most, if not all, of the contents of the mod are written despite the error), I like to be sure.
I would keep this to myself because I'm afraid of people misinterpreting it, downloading broken mods, loading them twice and bitching to me that it doesn't work, but let's see what happens.
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Re: New Item Pack v2.5 [message #50438 is a reply to message #49376] |
Mon, 30 March 2009 02:53 |
Nabster
Messages: 3 Registered: March 2009
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I reinstalled the Pack after I installed the Free Roam App, and I must have gotten that error message 30 times.
But eventually, it did work. I opened FE, got the error message, and then I would either close and try again, or do as John and simply continue.
In the end it did work, but I'd still like to know why this happens.
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Re: New Item Pack v2.5 [message #50734 is a reply to message #49376] |
Tue, 14 April 2009 19:12 |
Codyisrad1
Messages: 1 Registered: April 2009
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I've looked into this and can't find any way to solve this problem.
Whenever I go to run fable from FE I get stuck at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\graphics
and it wont go any farther,
any idea how to solve this?
[Updated on: Tue, 14 April 2009 19:13] Report message to a moderator
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Re: New Item Pack v2.5 [message #50779 is a reply to message #49376] |
Sun, 19 April 2009 00:05 |
Simify
Messages: 5 Registered: October 2005
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I am getting the exact same error.
I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else. Plus your "Then I guess you're out of luck. Too bad." was extremely rude.
I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work.
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Re: New Item Pack v2.5 [message #50781 is a reply to message #50779] |
Sun, 19 April 2009 01:21 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Simify wrote on Sun, 19 April 2009 02:05 | I am getting the exact same error.
| Try the silly workarounds that I mentioned:- load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or
- or load the mod and if you get the error, restart FE and try again, repeat until it works.
If that doesn't work then feel free to try your own workarounds. If you come up with a better one, let us know.
Side-note: This mod was made in ShadowNet FE, but should work with any build of FE that loads FMPs. If you want to try it for the hell of it, grab ShadowNet and see if that makes a difference (and it shouldn't, just saying you could try it anyway).Simify wrote on Sun, 19 April 2009 02:05 | I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else.
| The attempted to write to protected memory error? That happens with tons of things, especially anything that has to do with models. This mod deals in a lot of models, so it is very likely to toss that error.
We're adamant about it not being the fault of the mod because OldBoy has tested it, I've used it without even a problem, and it works for others. Don't get me wrong, I'm not saying that this is some typical user error deal and that it's your fault somehow, I'm just saying it isn't the mod, it works for others, and that the error happens sometimes and we have workarounds that you should try.Simify wrote on Sun, 19 April 2009 02:05 | Plus your "Then I guess you're out of luck. Too bad." was extremely rude.
| If it is perceived as rude, the reader is negatively reading into it something that isn't there. My statement is 100% true. If absolutely nothing works, then he is out of luck, and it's too bad, because this is a great mod.Simify wrote on Sun, 19 April 2009 02:05 | I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work.
| Lacking a better and more appropriate way to say it, I guess you're out of luck, too bad.
[Updated on: Sun, 19 April 2009 01:22] Report message to a moderator
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Re: New Item Pack v2.5 [message #51216 is a reply to message #49376] |
Mon, 11 May 2009 10:57 |
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Hoekzema
Messages: 5 Registered: May 2009 Location: Amsterdam
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I´m getting the same error, wich says that the memory is corrupt and protective, etc etc.
I'm pretty sure it's not my fault, because I have used multiple mods before.
hmm though that might be the problem.
I don't use freeroam, because it crashes whenever I press 'Rip'
ah well, I hope you'll be able to figure out what's the dealio with the mod.
You can't honoustly be saying that it's working 100% if there are multiple people complaining.
(no offence for the creators of the mod, you're all awesome. )
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Re: New Item Pack v2.5 [message #51218 is a reply to message #51216] |
Mon, 11 May 2009 11:16 |
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Hoekzema wrote on Mon, 11 May 2009 10:57 |
I´m getting the same error, wich says that the memory is corrupt and protective, etc etc.
I'm pretty sure it's not my fault, because I have used multiple mods before.
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Bingo. Use this in a clean set o' files.
Hoekzema wrote on Mon, 11 May 2009 10:57 |
I don't use freeroam, because it crashes whenever I press 'Rip'
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No, Thats impatience. It's not crashing, it's working. Just leave it for a couple of minutes and I promise you it will work.
Hoekzema wrote on Mon, 11 May 2009 10:57 | You can't honoustly be saying that it's working 100% if there are multiple people complaining.
(no offence for the creators of the mod, you're all awesome. )
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Of course we can. He said use it on a clean set of files, and you didn't.
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