Cut Jack Mask-by Sparrow+Ross R [message #67998] |
Sat, 06 April 2013 03:58 |
Ross_R
Messages: 26 Registered: April 2013
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FMP in 33rd post.
Screen shot in 35th post.
Hello everyone. I hope, some people who use 3ds Max are still here.
So, I made a really easy mod for Fable, but I stuck at export stage. When I load exported model in Fable Explorer, it shows no model at all, and when I try to import exported model back into 3ds Max, it crashes.
I use 3ds Max 2009. From tutorial videos I found around the internet, I noticed, that people used older version of Panda exporter. Maybe this is the problem?
Does someone have older version of Panda exporter and can you send it to me? I cannot find older Panda exporter anywhere.
Or maybe someone can export my model and texture into the right .x file and send it back to me? I've attached the model and the texture.
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Attachment: Mask.max
(Size: 364.00KB, Downloaded 958 times)
[Updated on: Wed, 17 July 2013 17:27] by Moderator Report message to a moderator
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Re: Export model for Fable TLC. [message #68000 is a reply to message #67998] |
Sat, 06 April 2013 04:01 |
Ross_R
Messages: 26 Registered: April 2013
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.ifl, just in case you need it for some reason. I'm new in 3d modelling, though I'm pretty sure .ifl is not necessary.
And sorry for the triple post, only one file per message for me. Hope i will not be killed for this.
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Attachment: 3749.ifl
(Size: 0.04KB, Downloaded 817 times)
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Re: Export model for Fable TLC. [message #68062 is a reply to message #67998] |
Tue, 16 April 2013 11:31 |
Ross_R
Messages: 26 Registered: April 2013
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I post this message so you will know: I'm on this forum everyday, waiting for the answer. So if someone can, do not hesitate to answer. I will also let you know if I'm done with it.
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Re: Export model for Fable TLC. [message #68063 is a reply to message #68062] |
Tue, 16 April 2013 11:40 |
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I would also ask around a 3ds max forum. I am one of the few people around here who does 3d stuff, and I only have Blender.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Export model for Fable TLC. [message #68075 is a reply to message #67998] |
Fri, 19 April 2013 07:11 |
Ross_R
Messages: 26 Registered: April 2013
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Maybe I should just download Blender and make it... No any tutorial for Blender though.
I visited your site, morerunes, wanted to contact you directly or find something useful, but I've noticed that you use only Blender.
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Re: Export model for Fable TLC. [message #68077 is a reply to message #68075] |
Fri, 19 April 2013 16:12 |
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Did you try my email? It's just morerunes@morerunes.com
If you did, it could have been grabbed by the spam filter, just let me know. I'm fairly decent with this stuff, but I haven't done much with it in a while. I can probably help you migrate the stuff over to Blender if you want. Although, I have only ever gotten rigged meshes working properly from blender once, so you may be in for a rough time getting it to work.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Export model for Fable TLC. [message #68079 is a reply to message #67998] |
Fri, 19 April 2013 17:23 |
Ross_R
Messages: 26 Registered: April 2013
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No, as far as I remember, I've decided not to trouble you...
You can grab all I have from first three posts. Meshes are not rigged, they are standard one from JoB mask, because all I've did is cut half from the JoB mask... If you can, you can try to do the same in Blender with my textures (30 seconds of work, even for a beginner like me)... or you can try to convert it all to Blender and upload it here. Or you can even try to export it yourself. Whatever you want. Anything will be appreciated.
To be fair, I just do not have enough disk space to install a Blender. Space Marine export tool for another version of 3ds Max doesn't want to work properly as well, and a lot of other stuff is for the institute. Otherwise I'd gladly install a Blender and tried it all myself. Though I will most likely delete a 3ds Max 2009 for a place for Blender, if I won't be able to make it work.
[Updated on: Fri, 19 April 2013 17:25] Report message to a moderator
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Re: Export model for Fable TLC. [message #68350 is a reply to message #68349] |
Tue, 21 May 2013 17:20 |
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Sparrow
Messages: 562 Registered: March 2011
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I'm not quite sure what has happened here. I loaded the .x file, and applied the texture, and didn't edit it at all, and this is what I got:
Now, I made my own, and it is messed up. It's invisible from the front but visible from the top. I don't know what the problem is.
Are you shpongled?
[Updated on: Tue, 21 May 2013 17:20] Report message to a moderator
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Re: Export model for Fable TLC. [message #68798 is a reply to message #67998] |
Thu, 20 June 2013 09:03 |
Ross_R
Messages: 26 Registered: April 2013
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For everyone who was interested in this one: I gave up. Some weird glitch, I think, I really do not know what's wrong with the export. I tried both Blender and 3sa max. Thanks for everyone who helped. I do not need it that much, so I will go on with my other projects - Space Marine and unreal Tournament III.
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Re: Export model for Fable TLC. [message #68812 is a reply to message #68807] |
Thu, 20 June 2013 13:11 |
Ross_R
Messages: 26 Registered: April 2013
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I've already started in Blender and the result is the same: I can't export right. And I made that mask in 3ds max 9. so it just must open there.
Edit: just checked. 3ds max 2009. I opened the file. Try to download the textures as well. Though maybe it is better to give up.
[Updated on: Thu, 20 June 2013 13:15] Report message to a moderator
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Re: Export model for Fable TLC. [message #68872 is a reply to message #67998] |
Sat, 22 June 2013 13:31 |
Ross_R
Messages: 26 Registered: April 2013
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I have a lot of work for now and almost not at home at all. Come just to sleep several hours and go for a work again. However, I will most likely have several minutes tomorrow morning and i will use'em to upload .obj
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Re: Cut Jack Mask-by Sparrow+Ross R [message #69121 is a reply to message #67998] |
Thu, 18 July 2013 08:39 |
Ross_R
Messages: 26 Registered: April 2013
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Wow. I used all the same, and even watched same tutorial... but how did you exported it then? My original post was about problems with exporting.
Though it is pretty much likely that you need to skinweight model manually anyway, even though it has no changes from original model... and maybe that's why I had broken file as a result of export.
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