Fable: The Lost Chapters Mod Scene
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Will this work? [message #15456] Fri, 29 December 2006 16:42 Go to next message
The Ender is currently offline  The Ender
Messages: 2
Registered: December 2006
NewThing Object;
Player 4;
UID 18446741237373185831;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.73462;
PositionY 46.34692;
PositionZ 30.000000;
RHSetForwardX -0.015713;
RHSetForwardY 0.999877;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_KESHIRE_KATANA";
ContainerContents[1] "OBJECT_HERO_BOOTS_PLATINUM";
ContainerContents[2] "OBJECT_HERO_TROUSERS_PLATINUM";
ContainerContents[3] "OBJECT_HERO_SHIRT_PLATINUM";
ContainerContents[4] "OBJECT_HERO_GLOVES_PLATINUM";
ContainerContents[5] "OBJECT_HERO_HELMET_PLATINUM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

This code? And if so how do I implement it into the game. I want it in the picnic area.

It's also using a mod from here, does that make any difference to it working? The Katana...

I'm sorry if this is fairly straight forward, I'm just lost!
Re: Will this work? [message #15469 is a reply to message #15456] Sat, 30 December 2006 12:59 Go to previous message
kingdoug is currently offline  kingdoug
Messages: 22
Registered: March 2006
Location: Texas
Looks ok to me, to get it into the game you go here on your hard drive (assuming that you already extracted the wad with the free roam app)C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion (unless you did custom install) and open up your picnic area TNG file in notepad and just past it in, you should use Oldboys program, albion explorer, to get your location right. To answer your question of does it make a difference, the answer is no the only difference is that you need to load the fmp (if it is one) in Fable Explorer and save, after that it acts as a normal item in the game.

[Updated on: Sat, 30 December 2006 13:03]

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