Easy Experiance Pedestal [message #18072] |
Thu, 12 April 2007 22:19 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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This will allow you to place the pedestool anywhere. To bring up the exp menu.
Menu marker:
NewThing Marker;
Player -1;
UID 18446741874686296966;
DefinitionType "HERO_CENTRE_DOOR_MARKER";
CreateTC "CTCOwnedEntity";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 17.222660;
PositionY 4.732910;
PositionZ 40.000000;
RHSetForwardX -0.999893;
RHSetForwardY 0.014616;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCOwnedEntity;
SwitchableNavigationTCAdded FALSE;
VersionNumber 1;
OwnerUID 18446741874686296065;
EndCTCOwnedEntity;
StartCTCHeroCentreDoorMarker;
Radius 1.00;
DoorType2 1;
EndCTCHeroCentreDoorMarker;
Health 1.0;
EndThing;
Special Menu Effect:
NewThing Marker;
Player 4;
UID 18446741874686310261;
DefinitionType "MARKER_LIGHT_INTERNAL_CHANNEL";
CreateTC "CTCOwnedEntity";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 17.348140;
PositionY 4.638672;
PositionZ 40.000000;
RHSetForwardX -0.999993;
RHSetForwardY 0.003645;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCLight;
Active TRUE;
Overridden TRUE;
Colour CRGBColour(0,100,20,255);
InnerRadius 3.0;
OuterRadius 5.0;
Flicker 0.0;
Inverted FALSE;
EndCTCLight;
StartCTCOwnedEntity;
SwitchableNavigationTCAdded FALSE;
VersionNumber 1;
OwnerUID 18446741874686296317;
EndCTCOwnedEntity;
Health 1.0;
EndThing;
Attached Pedestal (From FMP):
NewThing Building;
Player 4;
UID 18446741874686296065;
DefinitionType "BUILDING_EXP_DUMMY";
ScriptName GrannysHouse;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 17.300780;
PositionY 4.492676;
PositionZ 40.000000;
RHSetForwardX -0.999992;
RHSetForwardY 0.003929;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCBuyableHouse;
WifeLivingHere 0;
OwnedByPlayer FALSE;
IsScripted FALSE;
Rented FALSE;
DayNextRentIsDue 2147483647;
CurrentDressLevel 0;
VirtualMoneyBags 0;
EndCTCBuyableHouse;
Health 15000.0;
EndThing;
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Thu, 12 April 2007 22:21] Report message to a moderator
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Re: Easy Experiance Pedestal [message #18093 is a reply to message #18072] |
Fri, 13 April 2007 13:58 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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andymac525 wrote on Fri, 13 April 2007 11:49 | i know how to use tngs. i should have just asked where the pedestal is or how to put it where i want it.
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The pedestal is the BUILDING_EXP_DUMMY.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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