cShopDef list. [message #18550] |
Wed, 25 April 2007 23:10 |
pryrax
Messages: 6 Registered: April 2007
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Ok this is my first post I don't even know if i'm doin it right, but you can't be afraid to try, I doubt this is the best place for this but it's the only one I can think of, it's not a mod just info, so if this is in the wrong spot let me know please. This is a list of what shops are what so you know what cShopDef belongs to what shop. I got bored and made a list for myself but I'm nice so it might make it easier for anyone who was wondering.
Oh all the for sale or wanted items are located in the cShopDef's cShopDefArray1List. And as for how to edit them when in doubt follow the exsamples in front of you.
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Re: cShopDef list. [message #25488 is a reply to message #18573] |
Wed, 29 August 2007 18:15 |
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bhima
Messages: 1 Registered: August 2007
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There is a way to change a shop's inventory and have your changes show up in-game without creating a new profile. First, export (using FE) the CShopDef that you want to change, and then create a new CShopDef entry. Edit the inventory however you want. Then go the CDefs for the building that houses the shop and set its CShopDef to the new entry you created. The drawback to doing this is that you would end up creating a new CShopDef entry every time you wanted to change something, but in a pinch, if you've played a fair way into the game and don't want to start over, this will bring your changes about.
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Re: cShopDef list. [message #37446 is a reply to message #18550] |
Wed, 30 January 2008 14:05 |
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use the shop trainer, then save. This will only affect your save game though
"All of the work, and none of the play, will surely provide for a speedy decay"
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