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Re: New Weapon: Nerveshatter [message #26256 is a reply to message #26253] |
Mon, 10 September 2007 02:18   |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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Not a bad looking bit of kit. Not sure about the spikes at the sides.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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Re: New Weapon: Nerveshatter [message #26398 is a reply to message #26394] |
Tue, 11 September 2007 00:45   |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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Marcopolo wrote on Tue, 11 September 2007 06:35 | lol guess i just misread the name in obliveeon
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Obliveeon ? You must be playing the Ren & Stimpy version.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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Re: New Weapon: Nerveshatter [message #26401 is a reply to message #26253] |
Tue, 11 September 2007 02:28   |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Off topic but Satan, I've noticed you are the king of references, that or I don't get out enough (or both, witch is very likely).
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Tue, 11 September 2007 02:29] Report message to a moderator
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Re: New Weapon: Nerveshatter [message #26402 is a reply to message #26253] |
Tue, 11 September 2007 02:42   |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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I don't know whether the second is true or not but the first is pretty much. Fear my referencing ability ! Fear it I say.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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Re: New Weapon: Nerveshatter [message #49754 is a reply to message #26253] |
Tue, 10 March 2009 12:49   |
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DeathTrap
Messages: 16 Registered: January 2008 Location: Bradenton, Florida
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=[ still no ice Nerveshatter? Its amazing. It would definitely be the weapon of choice for me. I took the original one and re-textured it purple, I dunno I just don't really like the orange. I mean, I understand the original Nerveshatter is orange in Oblivion I'm just not an orange kind of guy =P. But yeah they both look amazing, the ice one looks really amazing.
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Re: New Weapon: Nerveshatter [message #49762 is a reply to message #49760] |
Tue, 10 March 2009 14:13   |
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The New Fabled Ravrn wrote on Tue, 10 March 2009 13:53 | While this won't be my necroposting, is Marco gone now , he was gonna help me.
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I believe he just doesn't have time due to college. I'm sure JohnDoe said that at some point, but i don't know.
The sooner he comes back the better. He's the god of TNG edits!
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Re: New Weapon: Nerveshatter [message #49766 is a reply to message #49756] |
Tue, 10 March 2009 14:45   |
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DeathTrap
Messages: 16 Registered: January 2008 Location: Bradenton, Florida
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JohnDoe wrote on Tue, 10 March 2009 16:35 | You can make it yourself with a retexture of the original. Change the hue of the orange until it's blue, then lighten/darken it if needed, and don't forget to add alpha. Import into Fable, assign textures to the models, add 10-20 glow to the alpha part and set it to enable alpha textures. There are bump maps, assign those too. You may even want to add specular maps, changing maxtexturelayers to 7 with both a bump and reflective map. Go with spec map 27, looks best.
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I've already done all of this stuff.. I've even redid the texture for the crystals because I didn't like the original texture it looked almost like a solid color in game. I know how to do all that, just not how to make it tranparent.
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