Putting a created from scratch weapon into Fable? [message #29832] |
Fri, 28 September 2007 21:53 |
|
shavn5000
Messages: 34 Registered: August 2007 Location: Wisconsin, U.S.
|
|
|
|
I made a weapon in 3ds Max and I'm trying to get it into Fable but I swiftly fail every time. I've asked Blue to help by making a tutorial on the subject, but it seems he is extremely busy with Nintendo DS stuff and is unsure as to whether he'll be able to get to it. So I was wondering if there's anybody else out there who can help me on this subject. My finished model comes in four objects: The blade, the hilt, the handle, and a decoration piece to make it unique. I've added the helpers already.
I need someone to tell me where to go from there in order to get my weapon and all of its parts, into the game and working. I also need to know how to get multiple object's UVWs on one map. Can anyone help? Please? I'll suck your, wait, no I won't, but I will sincerely thank you.
|
|
|
|
|
|
Re: Putting a created from scratch weapon into Fable? [message #30427 is a reply to message #29851] |
Tue, 02 October 2007 20:20 |
crazybunny
Messages: 173 Registered: July 2007
|
|
|
|
shavn5000 wrote on Sat, 29 September 2007 00:35 |
No, I've done all that, that's how I set the hierarchy. When I put the weapon in as multiple objects, only one part shows up. When I attach all the objects together in a desperate attempt, it crashes the game. Apparently, there's more to it.
|
the objects dont show because you need to move them in sub object mode. choose all edgdes option, making sure the visible button is clicked, then the pieces should be moved.The origin has to be 0,0.
|
|
|